


And finally, Tau Volantis, echoing 'The Thing' was an inspired setting to use.Ĭoming across a previous alien race that achieved "Convergence" was really cool, and unraveling the mysteries around it was a cool concept. Loved the dead Flotilla, it was very eerie and cool. The three primary settings - Luna City had some seriously cool Blade Runner influence. There was some interesting ideas and influences that I loved though: Carver kind of just sorta being shoved in there so EA could accommodate co-op. They went from being a devious cult to basically burning everything to the ground, but it all happens off-screen and seems like a surprise. Unitologists pretty much took over in the course of three years. Honestly, I found the giant moon Necromorphs to be completely absurd, and then fighting it by shooting Markers in the eye just seemed so. oof, the story told in Dead Space 3 is just so frustrating, especially because there's a lot of good ideas here, but they're either hamfistedly executed or the bad stuff around them totally craps on the good stuff. In fact, I consider Dead Space 2 one of the best sequels in the history of gaming, but that's just a personal opinion. It makes a great character arc, and the characters were well acted, and a special shout-out to Gunner Wright who really brought Isaac to life in the second game. The two games make a pretty nice duology the first about the destruction of Isaac Clarke's life at the hands of an unknowable alien entity and the second about him taking control again. I finished both of them multiple times, and I love the stories. So Dead Space 1 and 2 are some my most favorite games.
